ÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·Ñ
×î¼Ñ´ð°¸

Èç¹ûÎÞ·¨´ò¿ªÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·Ñ£¨¼ÙÉèÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·ÑÊÇÒ»¸öÍøÕ¾»òÓ¦ÓóÌÐò£©£¬¿ÉÄÜÊÇÓÉÓÚÒÔÏÂÔÒòÖ®Ò»µ¼Öµģº
1. ÖøÃû¹«»áComplexity Limit£¨Ç°Limit¹«»á£©Íê³ÉÁË¡¶Ä§ÊÞÊÀ½ç¡·9.0°æ±¾´óÐÍÍű¾ÄÉ˹ÀûÑDZ¤µÄ×îÖÕBoss¡ª¡ªµÂÄÉÐÞ˹´óµÛµÄÊÀ½çÊ×ɱ£¡¡£
2. ÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·Ñ×î½ü£¬ÈÕ±¾Ò»Î»¼¼Êõ¾«Õ¿µÄÊÖ¹¤´ïÈË·¢²¼×ÔÖÆµ±¼¾ÈÈÃÅз¬¡¶µ¶½£ÉñÓò Alternative GGO¡·Å®Ö÷½ÇСÁ«ÊÖ°ìµÄÊÓÆµ£¬½«Ð¡Á«ºÍËýµÄ°®Ç¹P90Íê¡
3. ¸ÐлÍò´úÄÏÃ鬵ÄÑûÇ룬ÎÒÃÇÒѾÌáǰÄõ½Á˽«ÓÚ24ÈÕ·¢Ê۵ġ¶ºÚ°µÖ®»ê£ºÖØÖư桷£¬È«ÇòýÌå¶ÔÓÚ±¾×÷µÄÆÀ²â½«ÓÚ5ÔÂ24ÈÕ½â½û£¬ÎÒÃǽìʱ¡
4. PlayStation¹ÙÍÆ¹«²¼ÁËÅ·ÃÀ·þPS+»áÔ±6Ô»áÃâµÄµÚ¶þ¿îÓÎÏ·¡ª¡ª¡¶ÐÇÇò´óÕ½£ºÇ°Ïß2¡·£¬ÓÎÏ·½«´Ó6ÔÂ2ÈÕÆð¿ª·ÅÏÂÔØ£¬ÁìÈ¡½ØÖ¹ÈÕÆÚΪ7ÔÂ6¡ÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·Ñ
Èç¹û³¢ÊÔÁËÉÏÊö½â¾ö·½·¨ÈÔÈ»ÎÞ·¨´ò¿ªÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·Ñ£¬Çë³¢ÊÔÁªÏµÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·ÑµÄ¼¼ÊõÖ§³ÖÍŶӻò·ÃÎÊÔÚÏßaÑÇÖÞÊÓÆµÔÚÏß¹Û¿´Ãâ·ÑµÄ¹Ù·½ÍøÕ¾»ñÈ¡¸ü¶à°ïÖúºÍÖ§³Ö¡£
ÎÒÒªÌáÎÊ